Lakeview cabin collection controls4/3/2023 ![]() ![]() And this is an especially important tool for horror games where you're looking to scare the player. So you know when the player is most likely to be relaxed or tense. If you do it right, you will know where the slumps of the game are. Will they take the route to the right or left? You can control this behavior by leaving small breadcrumbs for them to find while still maintaining the illusion that they are completely in charge. You have to know what button they are most likely to push first even without any tutorial screens. Tamminen: One of the most important traits for a game developer is the ability to predict how the player will react to certain situations. What are the building blocks of a great horror game? Slasher Classics: Friday the 13th (1980)Ī group of teenagers go to an abandoned campground, only to die. Slasher movies don't get any better than that. Then you have the superb soundtrack by John Carpenter that still hasn't been topped. Michael Myers is just an epitome of evil and the movie doesn't need a convoluted plot to be effective. As I stated before, it holds a special place in my heart even to this day. Tamminen: I still pop in the original Halloween from time to time. My guess is Friday the 13th, but what's your favorite horror film? I'm just lucky it works out nicely for this project since it's supposed to have that 'shoestring budget' feel. I just have to let some stuff slide so I can actually get a finished product out. So it's a by-product of the fact that I do everything by myself, from programming and graphics to sound and music. I also try not to polish the physics too much to maintain that accident-prone gameplay. For example, I didn't give the characters any personality so the players don't get too attached, and might instead laugh at the horrors that happen to them. I'm not saying I'm lazy but not taking it too seriously allows me to cut corners where I couldn't if I tried to make it serious. Tamminen: I hate to admit it but it's just easier to me. You're a bit different from the rest because you decided to go the horror-comedy route. They are just dumb fun to me these days and in a way Lakeview Cabin is a celebration of all those movies, and all the evenings I spent with my dad watching them. It's fun to predict who dies first and how. ![]() After all the tropes and clichés became obvious, I just started enjoying them even more. So, it naturally fascinated me how a whole movie could be made about solely killing teenagers.Īfter the initial shock wore off, I started watching a lot more of the older horror movies. Before then, I had only watched these 'larger than life' adventure movies where the good always wins. My dad showed me the original Halloween when I was a kid and it scared the crap out of me! I still can't comprehend what he was thinking, showing a kid a movie like that, but it stayed with me. Tamminen: Weirdly enough, it reminds me of my childhood. Why did you decide to make slasher game like Lakeview? I wanted to understand his feelings on his creation and the slasher genre itself. Tamminen was the first person I spoke to on the topic of slasher games, following Bob's great preview of Lakeview Cabin Collection. ![]() It's a water cooler game, where you share your best death stories with your friends.Ĭreator Roope Tamminen is the sole developer on the title, which is an expansion of earlier browser games that he created. Will your faithful dog accidentally set you and the killer on fire? Will you trip over a shovel meant to slow down the murderer? Will you zipline right into a woodchipper? Death is the point of Lakeview, but each death is meant to be random and fun. ![]() Run, hide, build traps, find new items, work out new plans, die again. You can switch between your four characters at any time and each one can carry one object. And you die, moving on to the next camp counselor. You enter a cabin or wander the woods, only to stumble upon axe-wielding death. You have no clue where the killer will appear. With night comes the killer, but the thing is, you have no clue what makes the killer come after you. From the onset, you wander around the camp, getting into drugs and alcohol, throwing things around, and generally making a fool of yourself. The game is a sandbox, dropping you into the camp as one of four counselors setting things up for the upcoming summer season. Lakeview's homage to Friday the 13th's Camp Crystal Lake is undeniably clear. In actuality, the game you can purchase on Steam or Humble Bundle right now is Lakeview Cabin III. The first game we're highlighting also happens to be the only title that's already available: Lakeview Cabin Collection. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |